home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Earth & Beyond
/
Earth and Beyond (EA Games)(Disc 1).ISO
/
ENBData.cab
/
_BA69C3530DCD4FD9B87B833F0CDC40B9
< prev
next >
Wrap
Text File
|
2002-08-06
|
5KB
|
263 lines
; This file maps skybox base asset number to textures.
; It also allows specifying the axis used by the world space
; environment mapper (Axis=0/1/2: 0 is X, 1 is Y, 2 is Z - the default)
;******************************************************
; * Procedural texture section
; * These are the base textures which are procedurally
; * altered to include the reflection texture
;******************************************************
[PROCTEX-00]
BaseTexture=grid_env01.tga
[PROCTEX-01]
BaseTexture=grid_env02.tga
;******************************************************
; * reflection texture section
; * These are the reflection textures. One of these
; * will be added to all the procedural base textures
;******************************************************
;Default (used if can't find entry)
[BACK-DEFAULT]
Texture=sky_env01.tga
;Endragio Skydome(pu184.w3d)
[BACK-49]
Texture=sky_env25.tga
Axis=Y
;Red Sun Skybox(back_orange5.w3d)
[BACK-55]
Texture=sky_env21.tga
Axis=Y
;Swooping Eagle Skydome(sky_02a.w3d)
[BACK-56]
Texture=sky_env28.tga
Axis=Y
;Blue Storm Skybox(back_storm01a.w3d)
[BACK-57]
Texture=sky_env22.tga
Axis=Y
;Purple Dome Skybox(back_under01.w3d)
[BACK-58]
Texture=sky_env23.tga
Axis=Y
;Purple stringy Skybox(back_violet02.w3d)
[BACK-59]
Texture=sky_env30.tga
Axis=Y
;Milky Storm Skybox(back_white01a.w3d)
[BACK-60]
Texture=sky_env04.tga
Axis=X
;Yellow poofy Skybox(back_yellow02.w3d)
[BACK-61]
Texture=sky_env31.tga
Axis=X
;Aqua Skybox(back_aqua01.w3d)
[BACK-218]
Texture=sky_env32.tga
Axis=Y
;Purple Asteroids Skybox(back_ast01a.w3d)
[BACK-219]
Texture=sky_env05.tga
Axis=Y
;Orange Asteroids Skybox(back_ast02a.w3d)
[BACK-220]
Texture=sky_env06.tga
Axis=Y
;Orange Crystal Asteroids Skybox(back_ast03a.w3d)
[BACK-243]
Texture=sky_env07.tga
Axis=Y
;Orange Ice Asteroids Skybox(back_ast04a.w3d)
[BACK-244]
Texture=sky_env09.tga
Axis=Y
;Old skybox 1(back01.w3d)
[BACK-309]
Texture=sky_env02.tga
Axis=Y
;Old Skybox 2(back02.w3d)
[BACK-310]
Texture=sky_env12.tga
Axis=Y
;Old Skybox 3(back03.w3d)
[BACK-311]
Texture=sky_env14.tga
Axis=Y
;Blue Background(back_blue.w3d)
[BACK-378]
Texture=sky_env15.tga
Axis=Y
;Green Background(back_green.w3d)
[BACK-381]
Texture=sky_env01.tga
Axis=Y
;Planet Skydome(sky01a.w3d)
[BACK-458]
Texture=sky_env16.tga
Axis=Y
;Orange Background(back_orange.w3d)
[BACK-422]
Texture=sky_env03.tga
Axis=Y
;Red Background(back_red.w3d)
[BACK-432]
Texture=sky_env12.tga
Axis=Y
;yellow Background(back_yellow.w3d)
[BACK-456]
Texture=sky_env33.tga
Axis=Y
;Red Harvestable Asteroids Skybox(back_ast05a.w3d)
[BACK-530]
Texture=sky_env08.tga
Axis=Y
;Violet Background(back_violet.w3d)
[BACK-1139]
Texture=sky_env13.tga
Axis=Y
;Purple gas giant backdrop(p_gas01.w3d)
[BACK-1141]
Texture=sky_env17.tga
Axis=Y
;Green Skybox 2(back_green2.w3d)
[BACK-1233]
Texture=sky_env18.tga
Axis=Y
;Blue Skybox 4(back_blue4.w3d)
[BACK-1236]
Texture=sky_env14.tga
Axis=Y
;Dark Storm Skybox(back_dark01.w3d)
[BACK-1186]
Texture=sky_env11.tga
Axis=Y
;red-violet backdrop(back_red2.w3d)
[BACK-1229]
Texture=sky_env34.tga
Axis=Y
;orange-blueish-grey backdrop(back_orange2.w3d)
[BACK-1230]
Texture=sky_env35.tga
Axis=Y
;orange-violetish-grey,yellow top backdrop(back_orange3.w3d)
[BACK-1231]
Texture=sky_env36.tga
Axis=Y
;orange-blueish-grey,greenish spot backdrop(back_orange4.w3d)
[BACK-1232]
Texture=sky_env37.tga
Axis=Y
;blue-brownish backdrop (back_blue3.w3d)
[BACK-1235]
Texture=sky_env38.tga
Axis=Y
;Green gas giant backdrop(p_gas02a.w3d)
[BACK-1277]
Texture=sky_env19.tga
Axis=Y
;Blue gas giant backdrop(p_gas03a.w3d)
[BACK-1278]
Texture=sky_env20.tga
Axis=Y
;Green Storm Skybox(back_green03a.w3d)
[BACK-1279]
Texture=sky_env10.tga
Axis=Y
;Blue gas giant backdrop(p_gas03a.w3d)
[BACK-1282]
Texture=sky_env20.tga
Axis=Y
;Maelstrom interior backdrop(back_mal_int01a.w3d)
[BACK-1524]
Texture=sky_env39.tga
Axis=Y
;Risco Skydome(back_risco.w3d)
[BACK-1806]
Texture=sky_env26.tga
Axis=Y
;Primus Skydome(back_primus.w3d)
[BACK-1807]
Texture=sky_env27.tga
Axis=Y
;dahin Skydome(back_dahin.w3d)
[BACK-1809]
Texture=sky_env29.tga
Axis=Y
;orange-blue asteroid skybox(back_ast07.w3d)
[BACK-1889]
Texture=sky_env35.tga
Axis=Y
; Dummy 'skybox basset IDs' - these are for special screens
; and don't really match any real skybox basset
; Login and class selection screens
[BACK-100000]
Texture=sky_env24.tga
Axis=Y
; Avatar Selection Screen (Blue Honey Comb Room)
[BACK-100001]
Texture=asky_01.tga
Axis=Y
; Character creation screens - Progen
[BACK-100002]
Texture=sky_env40.tga
Axis=Y
; Character creation screens - Terran
[BACK-100003]
Texture=sky_env41.tga
Axis=Y
; Character creation screens - Jenquai
[BACK-100004]
Texture=sky_env42.tga
Axis=Y